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Rogue Bagel
5 min 3 sec
Added: June 28, 2008
By: epitaph
Downloads: 737
Fragged By Silenceped Trailer
1 min 25 sec
Added: June 23, 2008
By: Zeroql
Downloads: 57
Psychodelic 2
4 min 24 sec
Added: June 19, 2008
By: smok1e
Downloads: 268
Quake 3 Deception Trailer
1 min 2 sec
Added: June 08, 2008
By: fusion
Downloads: 93
Bid For Power Final 3.0 Release Date Set
Posted by Roger on Sunday, June 15 2008 @ 01:58:26 CDT
The Bid For Power Final site, now hosted here at QuakeUnity, has news that the next version of the popular anime themed mod will be released on July 19th. Along with their totally revamped site, they have added a new team member Fraesh who will be assisting with coding and graphics.

If you didn't know already, Bid For Power Final is a standalone modification based on the popular anime series, Dragonball Z/GT/AF. The mod has over 120 characters and 60 maps. Each character has his own Attacks like Kamehameha, Final Flash along with an easy to use melee system. You can grab the files needed to play the mod below:

Bid for Power Final 2.5 Full
Bid for Power Final 2.6 Patch

New Q4Max
Posted by RogeR on Thursday, June 12 2008 @ 14:21:50 CDT
Download: Q4Max v0.82

A new version of Q4Max, a competition mod for Quake4 has been released. There are 3 significant changes in this release along with the usual assorted other tweaks and updates such as: extra SuperHud options, infinite ammo votes, and fixes for some invisible projectiles coming from nowhere, a gui bug leaking large amounts of memory on dedicated servers, and "the headless quaker" bug.

  • Tutorbot. The tutorbot allows you to record and playback snippets which you can share with other players, or use for practicing yourself.
  • cg_unsmoothclients. This new cvar (defaulted to the preferred value of 2), makes the prediction of the other players' positions more accurate, and so makes the game much more playable at higher pings at the cost of some smoothness.
  • The Domination gametype ("callvote mode dom"). This is a team-game where you gain points for your team by capturing points throughout the level.


The Downtime...
Posted by Roger on Monday, June 02 2008 @ 06:07:59 CDT
QuakeUnity has been down since Saturday evening because of an incident at the data center which houses our servers. If our host had not come back online this morning, I was going to setup a temporary server at another provider, but thankfully they've restored power and connectivity to the data center.

I'm sorry for the downtime and just wanted to let everyone why we have been offline so long.
QuakeWars For Consoles Hitting Store Shelves
Posted by Roger on Tuesday, May 27 2008 @ 14:23:42 CDT
Santa Monica, CA – May 27, 2008 – The alien invasion has begun with the announcement that id Software’s Enemy Territory: QUAKE Wars™ published by Activision, Inc. (Nasdaq: ATVI) for the Xbox 360™ video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system has shipped to retail stores nationwide. Set in the year 2065, Enemy Territory: QUAKE Wars pits the armies of Earth’s Global Defense Force (GDF) against the invading alien menace, the Strogg, in an all-out struggle for the fate of the planet. Enemy Territory: QUAKE Wars is slated to arrive on European and Australian store shelves on May 30, 2008.

"Enemy Territory: QUAKE Wars raises the bar for next-gen console games with its variety and intense combat," said Kevin Cloud, Executive Producer, id Software. “Whether you’re playing online with fifteen friends, or playing a single-player campaign against amazing AI, Enemy Territory: QUAKE Wars delivers a new level of team play and combat strategy to the PS3 and 360.”

Set within the expansive QUAKE® universe in the year 2065, Enemy Territory: QUAKE Wars is the ultimate team and mission-based multiplayer warfare game offering console gamers distinct classes, vehicles and weapons to choose from, giving players countless ways to join the battle. Players work as a team to defeat the enemy and achieve objectives either online against other players or battle offline with surprisingly lifelike AI. Across multi-mission campaigns, players earn experience and promotions while stats are recorded globally for players to track their rank and prestige in the community at www.enemyterritory.com.

Based on the critically-acclaimed game from id Software and Splash Damage for Windows® PC that has received over eighty awards and nominations, Enemy Territory: QUAKE Wars was developed for the Xbox 360 by Nerve Software.

id Leaves the ESA
Posted by Roger on Friday, May 23 2008 @ 21:10:14 CDT
GamePolitics has news that id Software is following in the steps our their longtime publisher Activision and leaving the Entertainment Software Association.

If your not familiar with the ESA, they are the group that puts on the E3 event that was a huge event for the gaming community until last year's massive downscale. With Activision and id Software both not attending E3 this year, we should mostly expect another big year at QuakeCon in terms of the two companies using the annual gathers of gamers as a platform for announcing their high profile projects to the world.

If you haven't before, check out QuakeUnity's pictures and videos from our E3 2006 coverage to get a feel of what the event was like. My two favorite videos from the event:




ETQW 1.5 Patch Relased
Posted by RogeR on Friday, May 23 2008 @ 08:21:32 CDT
Downloads:
ETQW 1.5 Full Patch
ETQW 1.4-1.5 Update

A new update for Enemy Territory: QUAKE Wars plays has been released. The patch includes user interface improvements, bot improvements, updates for statistics and ranked servers, and other miscellaneous fixes. You can check the download page for a detailed description of all the changes.

Quake Expo 2008 In The Works
Posted by RailWolf on Thursday, May 15 2008 @ 18:32:05 CDT
scar3crow - "The summer is very rapidly approaching, and it has been almost two years since the last Quake Expo, which in 2005 was extended to Quake2 fans, and in 2006 to Q3A as well."


QExpo is akin to E3 - only it features the modders and enthusiasts of a persistent, flexible, and strong series of games. For 11 days QExpo offers a chance to all diehard fans of these three Quakes to express their dedication in a myriad of forms.

More specifically, QExpo is a virtual convention. In the days prior to and during the event, people may register to create their own virtual booth, customized to showcase their Quake related content. People often get very colorful with these booths, featuring "booth babes", comics, short works of fiction, long works of fiction, screenshots, and of course mods, maps and engines.

This QExpo breaks the usual two-year gap between events as a special event to revel in a full decade of the original Quake, which still thrives on the servers, and drives modders and mappers to new levels of creativity and skill, and deprives player and content creator alike of much-needed sleep.

Birthed out of the Inside3d forums and catalyzed by CocoT, the first QExpo was setup in 2001 by Horn, Nane and JBallou, graciously assisted by FrikaC, LTH, Akuma, and Koolio. It returned once more in 2003 by many of the same people, including FrikaC, Quest, and SantaClaws. For 2005 it was hosted by MauveBib, Wazat, SantaClaws and Echon, and featured for the first time the inclusion of Quake II.

QuakeExpo.com
DOOM4 Announced!
Posted by Roger on Wednesday, May 07 2008 @ 16:29:55 CDT
Mesquite, TX – May 7, 2008 – id Software announced today that production has begun on DOOM 4™, the next journey into the legendary DOOM universe. id Software is expanding its internal team and is currently hiring to work on this highly anticipated title.

“DOOM is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth,” said Todd Hollenshead, CEO, id Software. “It’s critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles.”

The DOOM franchise is one of the most recognizable and important in gaming history, having been named “one of the ten most influential games of the decade” by PC Gamer and “the #1 game of all time” by GameSpy. DOOM 4 will join the award-winning series which has consistently topped sales charts throughout the world.

id Software is looking for talented, ambitious and passionate individuals eager to join its accomplished team of developers working on the industry’s most innovative and anticipated games. For a complete listing of available positions, visit www.idsoftware.com. Resumes can be submitted via email to jobs@idsoftware.com. All applicants must be authorized to work in the United States.

QuakeCon Registration Mess
Posted by RogeR on Thursday, May 01 2008 @ 09:19:18 CDT
Last night's QuakeCon 2008 registration was really a sad spectacle. QuakeCon's server sponsor really did not have their eyes on the ball when it came to server reliability. They were very ill prepared to handle the barrage of requests that they knew were coming. It took me over an hour to reach the QuakeCon site to register for the BYOC (Bring Your Own Computer) spot. I always like to register for one, even though it seems every year there is less and less time to get some gaming time in at QuakeCon.

The annoyance of registering for a BYOC spot aside, the QuakeUnity.com staff has been preparing for our expanded QuakeCon coverage for some time now. Except to hear more details in the coming weeks.

QuakeCon Registration Announced
Posted by RogeR on Tuesday, April 22 2008 @ 17:50:58 CDT
MESQUITE, Texas – April 22, 2008 – As temperatures begin to rise it’s time to start planning the ultimate summer vacation to THE must-attend gaming event of the year - QuakeCon 2008. That’s right! The world’s greatest gaming festival and party will take place July 31 – August 3, 2008 in Dallas, TX at the Hilton Anatole Hotel. As always, this event is FREE to all attendees thanks to the support of the QuakeCon volunteer staff, id Software, the event sponsors and exhibitors.

QuakeCon will once again host North America’s largest BYOC (Bring-Your-Own-Computer) LAN party, as well as an expanded exhibit area with nearly 60 companies demonstrating their latest products. Of course, it wouldn’t be QuakeCon without highly competitive tournaments for serious cash and bragging rights, parties, contests, entertainment and announcements.

Registration for the BYOC area will kick off at 9 p.m. ET on April 30, 2008 at www.quakecon.org.

English Bid for Power Final is an Standalone Mod that based on Dragonball. Although it uses the Quake3 engine, the game is free and does not require any other files. It contains many new features compared to the original Bid For Power mod. This package comes with over 100 characters from Dragonball Z/GT/AF and 50 maps from Dragonball Z.
Urban Terror is a "realism" based mod built on the Quake3 engine. It can be played as a stand-alone game or as a Quake3 mod. This means you do not have to have a copy of Quake3 to play this game. Is Urban Terror like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages.
Sponsors

A High Definition video from QuakeCon 2007 showing off id Software's next game "Rage". It will be a post-apocalyptic style FPS/racing game. The video runs a little over a minute.
A look inside the company that brought us Quake, Doom, and Wolfenstein. Experience id with High Definition video and pictures.
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